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(1 edit) (+2)

So I whipped up a version that uses volatiles, but it does indeed have the problem of, if you're transitioning between cards on a freshly opened deck, it doesn't draw the text in until the end of the transition, so it kind of "pops in". I've uploaded a quick example to show what I mean https://zine.milliesquilly.com/surprises/colourtextpopindemo.html

If there's something I'm missing here please let me know

Here's the new version of the contraption - I'm hestitant to replace the original since it's not a strict improvement, but if you're not using transitions or if you don't mind manually calling "view" on the contraption before the transition it does save on deck size

Edit: slightly updated version, did some experimenting and wasn't able to get manually calling "view" to work so I've exposed the redraw[] function itself. So if you want to use this version and need to refresh the contents before a transition (or whatever other fun things you're doing) you can call redraw[] on the widget to refresh it before your transition.

%%WGT0{"w":[{"name":"colourtext1","type":"contraption","size":[134,65],"pos":[145,125],"show":"transparent","def":"colourtext","widgets":{"canvas1":{"size":[134,65],"pattern":35},"field1":{"pos":[-186,154],"value":{"text":["Look at all this text, it comes in ","different fonts"," and it's red and transparent"],"font":["","menu",""],"arg":["","",""]}},"slider1":{"size":[116,25],"pos":[-52,149],"value":35}}}],"d":{"colourtext":{"name":"colourtext","size":[100,100],"resizable":1,"margin":[0,0,0,0],"description":"Like a text box, but with colour! With volatiles now. Exposes a redraw[] function if you need to refresh it manually for whatever reason.","version":1.2,"script":"on get_colour do\n slider1.value\nend\n\non set_colour x do\n slider1.value:x\n redraw[]\nend\n\non get_value do\n field1.value\nend\n\non set_value x do\n field1.value:x\n redraw[]\nend\n\non redraw do\n canvas1.clear[]\n canvas1.pattern:slider1.value\n size:canvas1.textsize[field1.value canvas1.size[0]-4]\n canvas1.text[field1.value 2,2,size]\nend\n\non view do\n redraw[]\nend\n\non get_redraw do\n redraw\nend","attributes":{"name":["value","colour"],"label":["Text","Colour (palette index)"],"type":["rich","number"]},"widgets":{"canvas1":{"type":"canvas","size":[100,100],"pos":[0,0],"locked":1,"volatile":1,"show":"transparent","border":0,"scale":1},"field1":{"type":"field","size":[100,20],"pos":[-186,189]},"slider1":{"type":"slider","size":[100,25],"pos":[-52,184],"interval":[0,47],"value":1,"style":"compact"}}}}}
(1 edit) (+1)

I have come up with a... sort of solution for drawing all the colour text at deck launch so that I don't have the "pop in after transition" issue

Essentially I've just put this function in my deck-level scripts to just cycle through all the cards and make them all draw on launch. Then I just call it from the "on view" of my starting card.

(removed, see below for better version)

This is kinda hacky (I didn't see an obvious way to check that the contraptions belong to the right prototype so I'm running it on any contraption) so if you have other contraptions with a redraw[] method that does something else this may not be good but it is working for my purposes!

(Apologies if there IS an obvious way to check which prototype a contraption belongs to and I'm just too eepy to figure it out right now)


Edit: better version, thanks IJ for the tip on picking the prototype name

on refreshcolourtext do
 each c in deck.cards
  each w in c.widgets
   if w.def.name="colourtext"
    w.redraw[]
   end
  end
 end
end
(+2)

If you have a contraption x, you can obtain the contraption's prototype as "x.def" and the name of the contraption's prototype as "x.def.name"

(+2)

Thank you! I have improved it!