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Disregard the depth sorting with the walls.

Another thing I was wondering.  Here i have two light objects (not counting the one casted by the player), and they don't seem to be acting like how to lights coming from the ceiling would act.  The lights form together at their intersection and create a brighter light, which is fine, but in this case I would not want this to happen. Is this a limitation of the engine or do I just need to mess around with the variables? just seems weird that they would do this when the light intensity is so low.

As I pointed out above, you can also see a white outline around the doors.

And lastly, is there a way to cover up objects that are behind shadows? The room to the right is almost completely covered in darkness but I can still see the walls that outline it. 

Thanks again!

When two lights combine it should be brighter. There will be an update at some point that makes it easier to control that however.

The walls are receiving light because the wall does not completely block it. You need to have the light at a lower light depth than the shadow depth of the wall otherwise it will pass over it and light the walls in the other room.