Okay, I went into this game thinking it might be another run around & shoot game, but the fact that you have one bullet only and you have to basically train the enemies for as long as possible without dying or mentally losing patience completely transforms the game itself. GREAT and I mean GREAT game design on that, by basically 'cutting out' that part of run & shoot you add much more to the game. The waiting to train is hard on the patience of the player some way to remove that bit would go a long way! I think there is a bug where I did train for quite a bit but then I held & shot instantly and the ray did not detect all of the 30+ enemies but maybe 15. Great jam entry :D
Viewing post in One Shot (One Day Dev) jam comments
Thank you so much for the kind words! I'm glad you enjoyed the unique twist of having just one shot—it definitely adds a different layer of strategy. I understand the waiting can test your patience, and I'm considering ways to balance that in future updates. As for the bug with the ray not detecting all the enemies, I appreciate you pointing that out—I'll be looking into it to ensure it behaves as expected. Thanks for playing and for your detailed feedback!