The async multiplayer idea seems cool but I didn't notice it until I read the description. I think this games needs to be a bit more challenging as it felt very easy to just sprint away from the ghost. I liked the visuals and sound in this game though!
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Thank you! The game needed another day or two in the oven for balance alone (ignoring mechanics and polish even). Having watched a handful of people play it now, I've watched people find it insanely difficult or insanely easy, but I think that depended on how they interacted with the game and how much they were willing to read. This makes me think that I needed the ghost's difficulty curve to be more exponential. And the wisp blessings were perhaps too powerful? I was scared players would not be able to notice themselves getting more powerful, so I favored the player getting really strong.
Anyway, thank you again for playing :)