weird. my 2 swordman killed the wizard at around 61% portal energy (him being ll like "impossible!", then stuff looked like in a cutscene. and suddenly thepercentage kind of jumped to 100% and the angel of death appeared.
and camera no longer moves when I want it, only clicking stuff still works.
is that intended?
Yeah, I agree - it is balancing issue...
The concept is that "day" is when hero lives in physical form and "night" when just soul is being available, ergo hero is killed.
There is also a feature where the hero has better stats if the soul condition is near the maximum level. Because of that, the hero moves faster (actually is sprinting...).
Going to upload a better-balanced version when jam is over. Thank you for feedback!
Hey!
If it comes to the wizard death - it's not a bug, it's a feature. By the design, this prototype is unbeatable.
The Angel of Death is always to be spawned - with wizard either completing the ritual or dying. The concept is that ritual needs death energy - currently just from death of the hero or wizard. But it may change in the future e.g. to prevent unit spamming.
However, camera should move after "cutscene" so it may be either a bug or you have edge scrolling disabled.