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I am totally there with you. there is barely any puzzle in there. For more complicated recipes i wanted to feed the player enough information to deduce it logically (like "Ingredient x comes before ingredient y but after z") But that didnt make it in. i would have loved to create a whole font to decipher! the Symbols are borrowed from "Chants of Sennaar", a puzzle game about translating, if you havent seen it do check it out.

And thanks for the suggestion, i have something in mind to break up the text and give the player more agency, there was supposed to be a pantry to get the ingredients... getting stuff done is hard. haha

All fair points! I know it was just a jam so the limited time probably didn't help. It sounds like you had ideas that weren't able to be completed and I kinda assumed that's what had happened. I'll definitely give that game a look, too. Thanks for the suggestion!