I am totally there with you. there is barely any puzzle in there. For more complicated recipes i wanted to feed the player enough information to deduce it logically (like "Ingredient x comes before ingredient y but after z") But that didnt make it in. i would have loved to create a whole font to decipher! the Symbols are borrowed from "Chants of Sennaar", a puzzle game about translating, if you havent seen it do check it out.
And thanks for the suggestion, i have something in mind to break up the text and give the player more agency, there was supposed to be a pantry to get the ingredients... getting stuff done is hard. haha