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Cooking with Boo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #25 | 3.643 | 3.643 |
Controls | #38 | 3.000 | 3.000 |
Theme | #39 | 3.500 | 3.500 |
Graphics | #47 | 3.214 | 3.214 |
Overall | #50 | 2.908 | 2.908 |
Accessibilty | #62 | 2.357 | 2.357 |
Fun | #67 | 2.429 | 2.429 |
Audio | #84 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.2.2
Wildcards Used
"It's broken"
Game Description
a comedic adventure about trying recipes for a haunted cookbook
How does your game tie into the theme?
The protagonist and their cookbook is haunted by a ghost
Source(s)
N/A
Discord Username(s)
Kephal
Participation Level (GWJ Only)
1
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Comments
Cool take on master mind! One suggestion is that it got a bit annoying/felt like I would get carpal tunnel from having to click and drag each ingredient every time I wanted to use it. I was confused for a bit why the last ingredient on the first level was getting satisfied, turned out it was the spoon. So I had to click and drag for every attempt, my hand was getting tired.
I liked the artwork!
While I enjoy the concept, I was a little disappointed with this game. The art and puns are great and I enjoy the "crafting" games (e.g. Potion Craft) but I got a little less puzzle from this game than I was initially expecting. I thought the runes that were used in place of the ingredients were based off of a font or something and that I could actually decipher them and learn them over time. I overhyped myself on the concept and ended up feeling that the puzzles seemed a little brute force-y instead. I do think the game is a good concept, but I also think that this could improve it puzzliness and make solving the pages a bit more satisfying.
Another thing that I wanted to mention was that because I was hyping myself on this idea, I put myself in a position where I wanted to get to the puzzle faster. The amount of text before actually getting to touch anything on the in game screen made me want to skip it faster. It wouldn't be respectful of me to leave that there without offering some sort of suggestion. So, I'd suggest making that conversation automatic. It can be happening but the player is free to poke and prod at the interactive bits as they see fit.
I am totally there with you. there is barely any puzzle in there. For more complicated recipes i wanted to feed the player enough information to deduce it logically (like "Ingredient x comes before ingredient y but after z") But that didnt make it in. i would have loved to create a whole font to decipher! the Symbols are borrowed from "Chants of Sennaar", a puzzle game about translating, if you havent seen it do check it out.
And thanks for the suggestion, i have something in mind to break up the text and give the player more agency, there was supposed to be a pantry to get the ingredients... getting stuff done is hard. haha
All fair points! I know it was just a jam so the limited time probably didn't help. It sounds like you had ideas that weren't able to be completed and I kinda assumed that's what had happened. I'll definitely give that game a look, too. Thanks for the suggestion!
Really like the concept and the puns, though some of them hit harder than others.
Cool game mechanic and I like the punny writing!