Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CodeYBara

21
Posts
3
Followers
A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

Amazingly polished execution, so many details and animations. While there wasnt much content as gameplay goes im just extremely impressed. The upgrade system also was well-thought out, the upgrades made sense. Awesome

This was fun, very minimal visuals but your ideas were great, some neat progression concepts. And you went all out with the voice acting, kudos. The Theme was not very strong in this one but overall a good game, played it to the end.

After a little struggle to understand what im doing i totally see the appeal, could be a great idle game, managing all your little ghosties. Really liked the theme and the idea.

Really fun little arcade action. The Reload animation is just great and overall sfx and audio is well done.

Cool idea and neat execution.. Having a human pursue a ghost instead of the other way around was a clever twist on the wildcard to me. Audio was also very nice. great!

That was a blast, short and sweet and very funny. Great entry

That was fun! i love any point&click. I'm glad you got enough done to submit. I have a feeling the sketch was more of a placeholder due to time constraints? But honestly this could be a great artistic visual. Have the interactible objects really stick out due to a high contrast between super detailed art on a montone sketh background. Would even fit for an eerie atmosphere. This has big potential

I am totally there with you. there is barely any puzzle in there. For more complicated recipes i wanted to feed the player enough information to deduce it logically (like "Ingredient x comes before ingredient y but after z") But that didnt make it in. i would have loved to create a whole font to decipher! the Symbols are borrowed from "Chants of Sennaar", a puzzle game about translating, if you havent seen it do check it out.

And thanks for the suggestion, i have something in mind to break up the text and give the player more agency, there was supposed to be a pantry to get the ingredients... getting stuff done is hard. haha

Brilliant! a perfect way to incorporate all wildcards, the ghost following is very dynamic and nice and the platforming is just right. im super impressed. Quite challenging without a single savepoint, but thats what chill mode is here for thankfully. Made it to the end.

Fun mechanic and good execution. Was fun seeing all the ghost types and the strategy was easy to get into after understanding the UI. Great work

Short and sweet. Cute Sprite and solid use of the tileset. I enjoyed it.

Short and sweet. Cute Sprite and solid use of the tileset. I enjoyed it.

Out of curiosity, what were the lights that killed me on the floor supposed to be?

I dont know who i am, i dont know where i am, all i know is i need to jump on gnomes. Im sure they will tell tales of the gnomejumper for decades. The visuals had a nice "a short hike" feel to it. and i liked my random little protagonist. Not sure why the godhead rose from the oceans, but i had fun

Really nice use of the theme, great polish and visuals. It took me a minute to grasp that i had to check my Album and drag to requests but other than that it was intuitive, good flow. heck yeah, i would have played a full game like that

Had some promise, i agree with what some of the others said, the zelda feel is there and the animations quite neat. Kinda sad we never got to the folklore part of what could have been. Either way keep it up and gratz on submitting something! We all know how hard it can be

That amount of polish is just insane. Wow, what can i say. Smooth animation, artwork, voice acting, everything. the (Folk) lore is right in there and cute. Who did the lovely narration? my patience and skill didnt get me to the credits

Full points on Originality and working with the Theme here, liked that a lot, liked the idea. i feel like the madlib approach could work, but it fell a little flat for me. the few words i exchanged just didnt seem to make a real difference. I was still reading the exact same fairytale, just with a few typos here and there, like a mediocre translation. I did chuckle when the Princess didnt want to be friends with a frog cause the frog was too lit af, he was too cool for her. i think i would have enjoyed it more if a large portion of words were exchanged, or all instances of the same word replaced with a suggestion (Snow white turns to Snow-red through the entire story). Also maybe giving us the general theme or title of the story when picking the words, just so the suggestions dont feel quite as arbitrary and random, giving the player a bit more control over what he wants to achieve with the words they pick. The Final story for example was fun again with so many changes. im mostly just rambling about my ideas tho, i hope that doesnt come across as criticism, you did great. Being able to reread the stories at the end was a nice touch, going the extra mile.

Short and sweet, you put together a good variety of enemy and enemy styles to make it varied and interessting, and the attack was fun to use

The navigation system confused the heck out of me at first BUT after grasping the idea i lowkey loved it. Epecially the joke of running through the same screen in the fore, middle and background (which did not help with the confusion). Writing and humour was great, the portraits were hilarious. Handdrawn art was chefskiss*. Giving my daughter a strawberry plushie was peak gaming history. While storytelling is the core of folklore... i kinda didnt see the theme used much in it. What are some other of those Canterberry tales the bard tells? Maybe a few of the Npcs could have filled us in in rumours, letting us know what folklore would look like in this world, are they afraid of the legendary Fruitmuncher with 200 teeth? the ghastly juiceblender beast? Either way, storytelling was neat. navigation confusing but genius at the same time and wholesome as heck. This deserves to be seen for sure.

Simple and neat. the music was a good pick, did not get repetitive. Paying off debt is too real but also a satisfying goal. No lack of addicting "watch numbers go up" gameplay. Had fun with it.

You picked a nice Legend to base your game on, i liked reading the story, the tileset and music fit very nicely. a very wholesome experience. i had a lot of fun trying to mess with the pathfinding of the other swans, witch was robust enough. The game even aknowledged that i had gotten rid of my siblings when collecting the last relic, bonus points for that. It was very simple but enjoyable