Nice! Exploring submerged houses is a really great concept for a game. Pretty good production value here too.
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I played while watching a soccer game yesterday and thought the exact same thing: "When was the last time we explored underwater houses?" I remembered of Dave the Diver and Tomb Raider, though those games don’t exactly focus on that. This really is something unique; considering the maneuverability needed to grab collectibles without triggering the "presence," the way the water flows, and how sound respects the silence—it’s very clever. This was my first 5/5 game here, and I found it to be a very complete experience.