The fact that we can’t see directly through the windows adds a touch of weight: the text gives free rein to our imagination! There’s something satisfying about the juicy effects of the monsters closing in on the player, killing the monster (I promise I didn’t do it the second time!) and the archaic movement of the characters. At any moment, I could have had another monster jumpscare out of a locked door haha. I like the sound detail at the end when we’ve decided to kill the “monster”.
I can’t really find any bad points, except that I’d have liked it to have lasted longer and that I sometimes get my feet stuck when I’m moving forward, which requires a little step backwards to unblock. No big deal.