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A jam submission

GriefView game page

Will you uncover the truth before it's too late?
Submitted by Stefano_Gaming (@StefanoGaming53) — 12 hours, 59 minutes before the deadline
Rated by 54 people so far
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Grief's itch.io page

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Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Gdevelop 5

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Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted(+1)

Hats off to you this was fantastic. It has a goofy ragdoll cartoon style but you managed to make it absoloutely terrifying. Audio is great, the monster and its effects are just crazy good.

Definitely a top jam entry for sure

Developer(+1)

Thank you so much! That is so kind and really means so much to me, I greatly appreciate it🥹

Submitted (1 edit) (+1)

The game was great. The majority of the gameplay was terrifying.
The animations were flawless, the controls were easy to learn.

All in all, everything was perfect.

Developer

Thank you so much! I'm so happy you loved it😁

Submitted(+1)

This has some good effects, I really like how the atmosphere is built with the lighting and static, but also with just in general the sounds. The way you made the walking animation (procedural animation I presume) is also interesting and fun, and probably unintentionally added to the unnerving vibe for me when the joints started to go mad and the walking cycle started to look like his legs were bent backwards, but all to more it made the monsters movement more grotesque. Good work on this!

Developer(+1)

Thank you so much! I'm so glad you liked it😄
Also yep the animations were procedural and I actually used this game as a learning experience for that feature specifically, since I've never done that or ragdolls before😁

Submitted(+1)

This is a really great game! You nailed the aesthetic. Kinda whish when you look trough the bars of a cell you see what's inside instead of reading what's inside, but overall it's a pretty good game!

Developer(+1)

Thank you so much! I'm really glad you like it😄
Originally I was going to make the art for when you looked through the bars and for other inspects, but sadly had to cut it due to time restraints😞

(However I'll likely do that in an updated version after the jam)

Submitted(+1)

Amazing! Looking forward to playing your game when it fully releases! 

Submitted

Everything is perfect! Graphics, mechanics, sounds, story! Within Game Jam I think it’s a masterpiece! Thank you for this game!

nice work. the ragdoll physics are really fitting, the sound design is great and the story is nicely told. really enjoyed it

Submitted(+1)

I love the ragdoll mechanics in this game, the story is excellent, and the atmosphere is quite creepy. Good game!

Developer

Thank you so much! I'm so glad you enjoyed it😁

Submitted(+1)

Cool unique game, the movement was funky haha what gave it a more comic look. Overal everything was nice and worked good. The artstyle was interesting and good fitting with the sounds. I didn't really find a use of the flaslight so idk maybe later find a way where you really have to use a flashlight (maybe cause my brightness was all the way up)

Overall well done!

Developer

Thank you so much, I'm so glad you liked it 😄

Submitted(+1)

Great game! That scare with the monster turning into a nurse for a frame was really cool. Also, the characters being physics-based was really unique. Great stuff!

Developer(+1)

Thank you so much! I'm so glad you liked it, and you're also the first person to mention that lil detail😁

Submitted (1 edit) (+1)

Scary game. I got scared when the monster showed up. I tried to kill the monster, but after I fired the first bullet, I was like, "That didn't work! I need to hide!" O_O I ended up with the ending where I ended up in a grave. 

And it looks like you can actually kill the monster, but you have to shoot the monster repeatedly. 

Developer

I'm glad you liked it!😄
The monster only takes one shot to kill, you might have just aimed a lil too far up or down lol. I'd recommend walking toward it until the screen effects start, and then wait for it to come to you while you steady your aim👍

Submitted(+1)

Okay, it turns out that when I beat the game the first time, I shot somewhere else and killed the monster. Turns out I have a poor aim. I ended up getting a bad ending, but at least I got a good ending the first time. 

Developer

Gotcha lol, Congrats on getting both endings😁

Submitted(+1)

Really solid game all around. The monster was unsettling, and the slightly unreliable way your character walks around added to the tension during the scenes where you interacted with it. I enjoyed the story as well. Thank you for sharing~

Developer(+1)

Thank you so much! I'm so happy you enjoyed it😁

Submitted(+1)

I reaaly love how the character moves, great game :D

Developer

Thank you so much! I'm glad you liked it😁

Submitted(+1)

I got the good ending on the first try! I didn't kill the monster though.

The walk cycle was a little silly, and I ended up having to go back and ram into the hanged man because he was getting in my way and I couldn't get to the key and note. It kinda removed the jumpscare which had me on edge, by making it funny? I also ended up not using the flashlight at all, it didn't feel like it was that necessary.

That being said, great aesthetics, good voice acting, and some genuinely tense moments!

Developer

I'm glad you liked it!
Also you get the good ending for not killing the monster lol. As for the flashlight did you have the brightness set to the increased one? I'd recommend playing on the default or dark mode brightness to really see the value in the flashlight👍

Submitted(+1)

Nope, I only lowered the volume a little, but didn't touch the brightness setting at all! Might be my screen setting?

Developer

Hmmmm, I'll try to look into that a bit then😁👍

Submitted(+1)

i'm not sure if i ran into a bug, but the monster could attack me inside of the lockers even if he was offscreen when i got into it. i wasn't really able to progress because of that since at the start one gets in your way. i liked the floppy movement of the characters but it ended up making what were supposed to be scares into silly moments. walking into the room with the hanging man, i just sort of flopped him out of the way and took his loot. i still think it's a cool idea to use procedural movement like this for a horror game, but if you were to continue it my suggestion would be for the monster you might want to lean into the procedural animation instead of using a human rig. something big and tentacley might play into it better. still very cool though, it's very polished with a lot of nice effects for a jam game!

Developer(+3)

I'm glad you liked it😄
The monster can pull you out of lockers if your flashlight is still on inside it👍(it can see the light lol)

Submitted(+1)

yep that makes sense, i'll give it another go with that in mind

Submitted(+1)

LET'S GO! Got both endings. Very good game. I wish I could run because walking back and forth gets a bit boring, but everything else is SO GOOD. I found a bug where, if you hold 'E' while standing in front of a note, the game plays the sound repeatedly every frame. It's pretty funny.

Developer(+2)

I'm so glad you liked it!😁

I'll get to fixing that bug lol, and I'll likely add running in the full version👍

Submitted(+1)

Very cool entry! Your game from last year stuck with me and this exceeded my expectations. It felt like you really managed to say a lot by saying very little, and the voice acting was great. The sound design was well suited, though occasionally seemed a little underutilized. One minor complaint is the light flickers attached to the enemy, while they are effective at first, after awhile they become a bit of a nuisance, especially when the enemy lurks near the edge of the screen while you're hiding.

I also managed to make it to the end without shooting, because it sure didn't seem I should be shooting that gun lol The animations were well suited for the atmosphere and narrative. Great work!

Developer

Thank you so much! That is so kind and really means so much to me🥹

Also for the flickering lights I will definitely be making it less frequent in the full version as well as adding/changing a lot of new things too as per the great feedback I've been getting😁

Submitted(+1)

Really like your game Stefano. The one from last year was one of my favourite. This year I loved the "Silent Hill" vibes of the game. Very well done. Looking forward to see a full length horror game from you.

Developer(+1)

Thank you!🤩
It makes me so happy to hear you enjoy my games so much!🥹

Submitted(+1)

Fun game. I managed to escape without using the gun. Definitely gave me a creepy vibe!

Developer(+1)

Thank you! Congrats on getting the good ending😁

Submitted(+1)

Got a small bug where my flashlight hand would get pulled towards the far left wall where ever I went. 

Other then that I really liked the style, the movement was awkward but I actually think it added to the game! Big props to the voice acting as well, really clean and worked really well. Overall really enjoyable!

Developer

Thank you so much! I'm so glad you liked it😁

Also the flashlight is pulled in the direction of your mouse so you can aim it, I think your cursor might have just been on the left side of your screen lol

Submitted(+1)

Ah this could have easily happened. I'll give it another playthrough now! Really cool aesthetic!

Submitted(+1)

I ended up getting stuck when the first monster showed up (prob a skill issue) but I really liked the aspect of hiding in lockers and I always love me a good horror puzzle game. Great work !!!

Developer

I'm glad you liked it 😁

Viewing comments 50 to 31 of 50 · Next page · Last page