To be entirely honest it has issues. That said I think this has great potential. Adjustments to the AI, balancing some things, maybe some different types of heroes. I could easily see this being a hit mobile title.
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The AI for both sides essentially just went in random directions so it became just lay down as many monsters and traps as possible.
If it were me, I would give the hero pathfinding toward the chest and have the monsters wander randomly until the hero came within a square of them.
I really love the game's concept and think it could be great with a little work.