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Thank you for the feedback and playing. Any specific adjustments to AI you think are a priority? Or what about it in your experience wasn’t quite right? 

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The AI for both sides essentially just went in random directions so it became just lay down as many monsters and traps as possible.  

If it were me, I would give the hero pathfinding toward the chest and have the monsters wander randomly until the hero came within a square of them. 

I really love the game's concept and think it could be great with a little work. 

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Excellent. I was thinking something similar, that or have certain mobs patrol in different directions. Thanks for the detailed feedback and suggestion. 

Can't want to see what you do with it, if you end up putting it up somewhere besides here let me know.