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I had the ghost drop down on top of the player in the first level a couple times, so i was essentially balancing it on my head. The other levels I didn’t have any problems though! 

(+1)

I don’t think the high gravity is causing any trouble here, it’s mostly the way I implemented pushing that create unintuitive behaviors when there is something over something. But thank you for your feedback. I will have to fix this or prevent it from happening.