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Burger Lad
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I really enjoyed my time with this game, probably my favorite of the jam so far.
The art is simple enough that it lends to the entire atmosphere of the game, and the subtle fog and flickering light make it a spooky time. One of my favorite parts of the FromSoftware games is the note leaving mechanic, and reading everyone's death notes in the wisps scratched that same itch in my brain!
I do wish the banish radius was a bit bigger, it was a little hard to time out when to press Space. Overall though, it was a good time and a great game!
This is a very cool idea for a game, and I really enjoyed the fixed camera a lot! I downloaded the game and had no problems with the lighting, so if you're someone who hasn't played it yet, I'd definitely recommend downloading versus playing in browser.
I do agree that some hero lighting or very low ambient light source from the player would've been nice, but it didn't impede my time with the game. Overall, I'm super impressed that y'all were able to make this big of a game in this small of a time frame!
Thank you for playing! I fully agree with the fireball comment; I'd originally planned for the wizard to trash talk you as you dodged his spells, with one of the lines being him telling you he's about to cast the fireball but waiting a few seconds to actually do it. Obviously, I ran out of time to implement it, so we ended up with a poorly implemented wildcard.
This is such a clever and fun little game! I really enjoyed looking for links while vibing to the background music, it is a strangely zen experience to build the internet.
As others have said, I had a bug where I couldn't close the second tutorial, but I was able to reload the page and it didn't happen again.
Nice work!
Wow, this is game is a whole ass vibe, nicely done!
I struggled a bit with the velocity of the player, as I'd sometimes float by a comet or moon and assume I'd nail the trajectory only to be just slightly above it. I'm sure that's intended at lower sized gameplay, but I think tuning it up slightly could help someone get into "the zone" a bit faster.
I really loved the art style and ambient direction of this game a lot. It's hard to make a minimalist game that tickles the same part of your brain that something like Mini Motorways or Alto's Adventure do, but I felt that when I played!
If you're considering polishing and releasing this, I think this could do tremendously well on mobile!
This was fun concept, and I love how the bow and arrow feels! The arrow pickup sound is very BotW reminiscent, which I really enjoyed. I did try to stand on the moving platform on the fourth stage and shoot the sponge that activates the button, and it clipped me through the ground, but I'm assuming that's a pretty uncommon bug. I really enjoyed this!
This is easily my new favorite entry! I literally just played it for like 45 minutes beating all the levels, it has real addicting quality to it where I felt like it was my fault that I wasn't reaching the goals, not the game's.
The only real thing, and I think others have said this, is that there are times where you're swinging around a handhold and one of the limbs gets stuck to the others, which can kill a good run. I still had a great time with it, really impressive job!
This is a very clean and responsive Scratch game, I'm impressed! I can't use Scratch for the life of me lol.
I love precision platformers and this definitely made that spot of my brain tingle! The only thing I'd want to change here is a quicker stop time, it can be a bit slidey at times and it makes it hard to pull of multiple successive jumps.
Great job!
I'm impressed at how deep this game is for 4 days of development, nicely done! I really enjoyed navigating the mountain and building out the mech, it was very satisfying.
The only real critique I have is to have some more non-diegetic tutorials in the game as it can be a little easy to forget how things work and what buttons need to be pressed.
I really enjoyed this and I hope y'all keep developing it!