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Burger Lad

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A member registered Aug 11, 2024 · View creator page →

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Thank you for playing!

Thank you for the kind words! Jetpack Joyride was definitely my main inspiration for this, so it’s fun to hear the comparison!

Thank you for the kind words and for playing! My wife feels the same way as you do; she kept asking me when she could kill the wizard lol. Guess I’ll have to add that in!

I had the ghost drop down on top of the player in the first level a couple times, so i was essentially balancing it on my head. The other levels I didn’t have any problems though! 

A fun little game with a clever mechanic! I think, for two days especially, this is a pretty solid start of a good game. I would agree with aleziz below, the gravity is a bit high which leads to some really weird ghost interactions. Good job though!

I really enjoyed my time with this game, probably my favorite of the jam so far.

The art is simple enough that it lends to the entire atmosphere of the game, and the subtle fog and flickering light make it a spooky time. One of my favorite parts of the FromSoftware games is the note leaving mechanic, and reading everyone's death notes in the wisps scratched that same itch in my brain!

I do wish the banish radius was a bit bigger, it was a little hard to time out when to press Space. Overall though, it was a good time and a great game!

This is a very cool idea for a game, and I really enjoyed the fixed camera a lot! I downloaded the game and had no problems with the lighting, so if you're someone who hasn't played it yet, I'd definitely recommend downloading versus playing in browser.

I do agree that some hero lighting or very low ambient light source from the player would've been nice, but it didn't impede my time with the game. Overall, I'm super impressed that y'all were able to make this big of a game in this small of a time frame!

Thank you for the kind words! I appreciate it!

Thank you for playing! I fully agree with the fireball comment; I'd originally planned for the wizard to trash talk you as you dodged his spells, with one of the lines being him telling you he's about to cast the fireball but waiting a few seconds to actually do it. Obviously, I ran out of time to implement it, so we ended up with a poorly implemented wildcard.

Thank you for the kind words! I love a good squeeze and stretch!

Well, Polterkitty is my new favorite piece of art anywhere ever. I love the text explaining the motivation - game jams are hard! I'll echo what was said below; I was very confused at first pressing A & D. Nice job!

Congrats on your first ever game jam submission! I really like the fully top-down angle and the click-and-hold walking mechanic. I wish there was a little bit of ambient noise or something to really ratchet up the scariness, but I still had fun. Nice job!

I like the ambience of this game, it's very spooky! I would've loved some text or pop-ups at the beginning to know that the game had started and what the controls were. Also I think the WASD controls weren't working. Overall, I enjoyed it!

Thank you, I appreciate the kind words, especially since your game is so visually appealing too!

Thanks for playing! I definitely wanted to get more features in but I decided to just polish what I had instead of adding in more. I agree, some horizontal movement would've definitely added something.

There's a base of something solid here. I love point-and-click games and I think with some polish, this could be a fun, spooky time.

Really fun little game! I enjoyed theme and the push/pull of going for more graves than you need. Nice job!

This was an extremely fun time, the ghost is very funny and the metroidvania aspect of it works well. I'm impressed!

Thanks for the feedback! I wholly agree, there’s a lot less feedback for things like the stomp, grabbing good, or dropping it off at the anthill than I’d like. 

Wow this is an extremely good and fun game! Nicely done!

This is such a clever and fun little game! I really enjoyed looking for links while vibing to the background music, it is a strangely zen experience to build the internet.

As others have said, I had a bug where I couldn't close the second tutorial, but I was able to reload the page and it didn't happen again.

Nice work!

I'm very impressed that this was a 48 hour submission, especially for how many different forms you got into this game! I enjoyed the moment to moment of this game, and I think with some polish on the controls and jumps it could be really good. Nice work!

I am beyond impressed that this game looks this good and is made in the same engine that I use! What a cool game, nice job!

Thanks for playing and leaving a helpful review! I agree, I think the foot spawns & warnings could absolutely be tuned up. I wish I had play tested more before I posted!

This is such a fun little puzzle game, and it gives such cozy and happy vibes. It's the kind of game I could see playing on my phone in my bed during a rainstorm, if that makes any sense. Nice job!

Man,  this is such a cool game. Like, when I opened it for the first time, my wife looked at it and said, "Wow, this is cool!"

I'm pretty terrible at musical games, so I struggled a bit, but the concept and execution were really cool and well done, especially in this short of a time frame!

This is a really smooth, fun platformer for only being made in 48 hours! Like others have said, the coyote timer may need a bit of a buff to make some of the later jumps, but I still really enjoyed it. Nice work!

This was such a fun time, and such cute and cozy graphics! I love the stacking mechanic, it works quite well as a puzzle mechanic, and the little story bits added to the world nicely. I'm super impressed with this!

Wow, this is game is a whole ass vibe, nicely done!

I struggled a bit with the velocity of the player, as I'd sometimes float by a comet or moon and assume I'd nail the trajectory only to be just slightly above it. I'm sure that's intended at lower sized gameplay, but I think tuning it up slightly could help someone get into "the zone" a bit faster.

I really loved the art style and ambient direction of this game a lot. It's hard to make a minimalist game that tickles the same part of your brain that something like Mini Motorways or Alto's Adventure do, but I felt that when I played! 

If you're considering polishing and releasing this, I think this could do tremendously well on mobile!

Really fun game mechanic and loop! I'm a sucker for turn-based combat, and the strategy of scaling stuff up or down was very satisfying. Nice work!

Hahaha thanks, maybe I subconsciously pulled from my recent Sekiro playthrough!

This was fun concept, and I love how the bow and arrow feels! The arrow pickup sound is very BotW reminiscent, which I really enjoyed. I did try to stand on the moving platform on the fourth stage and shoot the sponge that activates the button, and it clipped me through the ground, but I'm assuming that's a pretty uncommon bug. I really enjoyed this!

This is such a visually enjoyable game, and I really loved the concept! I think someone else has said this, but it can be a little difficult sometimes to judge distance and I ended up hitting asteroids that I didn't think I would, but overall, I really enjoyed myself!

Oh weird, I wonder what’s causing that. What browser are you using?

This is easily my new favorite entry! I literally just played it for like 45 minutes beating all the levels, it has real addicting quality to it where I felt like it was my fault that I wasn't reaching the goals, not the game's.

The only real thing, and I think others have said this, is that there are times where you're swinging around a handhold and one of the limbs gets stuck to the others, which can kill a good run. I still had a great time with it, really impressive job!

Thank you for the detailed review, I really appreciate it! I definitely agree about the repetitiveness of the game; I’d originally planned on having other food fall in that open area that you could climb, like a dynamic platforming type of thing, but I ran out of time to implement it. 

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This is a very clean and responsive Scratch game, I'm impressed! I can't use Scratch for the life of me lol.

I love precision platformers and this definitely made that spot of my brain tingle! The only thing I'd want to change here is a quicker stop time, it can be a bit slidey at times and it makes it hard to pull of multiple successive jumps.

Great job!

What a fun little game! I enjoyed the challenge of trying to place second, although it always jump-scared me when two big chickens would fly from off-screen to jump on me lol. Great work!

I'm impressed at how deep this game is for 4 days of development, nicely done! I really enjoyed navigating the mountain and building out the mech, it was very satisfying.

The only real critique I have is to have some more non-diegetic tutorials in the game as it can be a little easy to forget how things work and what buttons need to be pressed.

I really enjoyed this and I hope y'all keep developing it!

This is my favorite game of the jam right now. I love how well the mechanics, music, and art mesh together to create a really simple, effective, and touching story! Great job, and thank you for making this!