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Booouuhgie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #34 | 3.345 | 3.636 |
Fun | #36 | 3.010 | 3.273 |
Theme | #52 | 3.261 | 3.545 |
Controls | #60 | 2.676 | 2.909 |
Accessibilty | #64 | 2.341 | 2.545 |
Overall | #64 | 2.736 | 2.974 |
Audio | #88 | 2.174 | 2.364 |
Graphics | #92 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.3.stable.official [77dcf97d8]
Wildcards Used
Pursuer
Game Description
Escape a haunted mansion, with only candles to protect yourself from ghosts.
How does your game tie into the theme?
There are ghosts that track the player. And it's dark.
Source(s)
https://github.com/xorblo-doitus/booouuhgie
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
A fun little game with a clever mechanic! I think, for two days especially, this is a pretty solid start of a good game. I would agree with aleziz below, the gravity is a bit high which leads to some really weird ghost interactions. Good job though!
Thank you!
What kind of “really weird ghost interactions” did you encounter?
I had the ghost drop down on top of the player in the first level a couple times, so i was essentially balancing it on my head. The other levels I didn’t have any problems though!
I don’t think the high gravity is causing any trouble here, it’s mostly the way I implemented pushing that create unintuitive behaviors when there is something over something. But thank you for your feedback. I will have to fix this or prevent it from happening.
Simple and fun, but the level with multiple lader you have to jump on was a little too hard for me ahah. Congratz
Thank you. I should have reduced the amount of jumps in this level.
Simple good game. Had fun.
Thank you.
Cool concept, didnt expect to see a puzzle game in this jam, I'd like to see the gravity toned down a lil, but other than that, a good and original experience!
Thank you.
I will try to tweak physics in a post-JAM update.
Nice puzzle game :)
I liked the mechanics and the cleaver level designed you used to make the player use to it.
The last one was a bit tough, I spent at least five minutes trying to make a perfect jump in the spot... Then my brains clicked and I figured it out.
The music was nice at first, but then became a little repetitive.
I liked moving lights arounds :)
Thank you :) The music is indeed repetitive. I did not have time to make a long track, so it’s only a few seconds.