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Patou

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A member registered Jan 22, 2021 · View creator page →

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Very hard game, but doable. I agree with previous comments.

Here are a few other tips and feedbacks:

  1. A game speed slider would be beneficial. It’s easily doable through Engine.time_scale if you used delta in your _physics_process.
  2. When catching you, the ghost taking you back to the start seems to be animated through a tween with a fixed duration, making it very punishing near the end. You could set duration based on distance with duration = distance/speed.
  3. I don’t think anyone likes bonking on the ceiling, especially when followed by a bunch of precise jumps, with a high-speed character and no coyote time.
  4. When the ghost drops you while you are inside terrain, you are stuck and need to restart the game.
  5. Adding a full-screen button to the web export (it’s an option in edit game on itch.io) would make it easier to play (providing you handle window resizing), because I had to make the browser full-screen then carefully scroll to see the whole game screen.
  6. You should make the end more rewarding. I know you probably didn’t have time, but at least queue_freeing the ghost when reaching the top would be great.

You should check how to fit multiple resolutions, because I couldn’t see parts of the screen.

I don’t think the high gravity is causing any trouble here, it’s mostly the way I implemented pushing that create unintuitive behaviors when there is something over something. But thank you for your feedback. I will have to fix this or prevent it from happening.

If by “not doing so well” you mean it doesn’t have many ratings, the fact that it’s not playable in the browser is a key part.

Indeed, if you look at submissions in need of rating, you will notice that they don’t have a web export or that their web export isn’t working.

This is due to the fact that playing directly in the browser is easier. People often don’t bother downloading anything, especially an executable that could contain malicious code.

Thank you!

What kind of “really weird ghost interactions” did you encounter?

I really like the fact that the ghost slows down the closer it is.

Thank you. I should have reduced the amount of jumps in this level.

Thank you.

Thank you.

I will try to tweak physics in a post-JAM update.

Thank you :) The music is indeed repetitive. I did not have time to make a long track, so it’s only a few seconds.

I am not really good at making art and music. Composing a music would have taken me the whole week. What do you think would improve the color palette? Less flashy colors?

  • From the area, after that, I tried to jump everywhere to find a secret location but there was no secret to be found (at least to me) even after jumping everywhere I could think of, which was a bit sad
    • I wanted to add something here, but couldn't do it in time.
  • The win screen puzzle was a really fun twist. Although even getting out of there I didn't find the secret it was promising me.
    • You excluded something too fast according to your following point 😉.
  • It would have been cool if as a secret I could have jumped through the start point lake to fall through the bottom of the screen to a secret area but that didn't seem to be possible either.
    • Are you sure it isn't? What did you learn from the only puzzle that asked you to go deep into water?

Overall, I think I will try to rebalance the puzzles after the Jam to make them less unfair. I will try your game as soon as possible.

Sorry, I should have reworked this level to make it less confusing to the player, but I did not have enough time. I will probably update it after the rating period. As I read you, I also realized that I forgot to state that it was a puzzle game. For now, here are two hints:

Hint 1: The second screen is next to the first.


Hint 2: Your momentum is not reset between screens.

Yes there is more content. Here are two hints for the 3rd screen:

Hint 1: Is it normal that the "fence" is vertical?


Hint 2: You have seen just before a horizontal "fence" while out of bounds, and you managed to go through it.

Thanks! Here are two hints for this level:

Hint 1: Is it normal that this "pole" is vertical?


Hint 2: You have seen just before a horizontal "pole" while out of bounds, and you managed to go through it.

Hint 1: Second screen is next to the first.


Hint 2: Your momentum is not reset between screens.

Sorry, the second screen is too confusing because it doesn't clearly explain that the trunk is a one-way platform (it's solid if you fall on top of it). I felt that explaining this was leading too clearly to the first OOB, but I should have found a way to explain it.

The concept of this game is amazing ! It offers many possibilities, I hope there will be more levels.

It's because now you can control any unit and also multiple units in the game. There is 2 keybind in setting. (I think default is crtl + click on an unit, and G to rally units, but i don't remember)

Download it again.