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Don’t worry about the music going unnoticed. I immediately noticed how the music changed tone and developed as the game progressed.

About the timed dialogue choices: I actually understood that you wanted to show panic—I just forgot to mention it. It might indeed be the best choice for that moment. I just had to nitpick something for the sake of having a few criticisms; otherwise, there would be too few negatives for the game, haha.

As for the character, the psychological profile—even if only vaguely—seems similar. The car, the pipe in the trunk, the soft blond hair with bangs... It’s all there, so I’m surprised you weren’t aiming for that resemblance!