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Thank you so much for the feedback! It really means a lot! I'm so gald that you meioned the chage of the music, I was sightly worried that people wouldn't notice since it's such a short read. 

Yeah, I've heard how people hate the timed choices in general, but I just need an extra choice indicates the protagonist panicked and didn't know what to do (which will affect the following story, very vaguely though). I guess I'll set a longer timer for this one so people can intentionally wait out the timer to get to that branch.

When I was working on the character design I was just trying to make him as vanilla as possible so he could be somewhat relateable. Now that you mentioned James Sunderland, I guess I do see some resemblances, haha.

Thanks for playing my game! So glad you enjoyed it!

Don’t worry about the music going unnoticed. I immediately noticed how the music changed tone and developed as the game progressed.

About the timed dialogue choices: I actually understood that you wanted to show panic—I just forgot to mention it. It might indeed be the best choice for that moment. I just had to nitpick something for the sake of having a few criticisms; otherwise, there would be too few negatives for the game, haha.

As for the character, the psychological profile—even if only vaguely—seems similar. The car, the pipe in the trunk, the soft blond hair with bangs... It’s all there, so I’m surprised you weren’t aiming for that resemblance!