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Thanks! Do you mean lika a minimized HUD option? I'll probably add it if I make a more complete game.

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Imagine you want to read a book with one hundred pages. If the font is pixelated too much (has a low resolution), or creates a bad contrast with the background, the book will be hard to read. For example, on the first screenshot of your game, if there was a dark transparent rectangle behind the text, it would have been much easier to read. There are guidelines, which UI designers, web developers and typesetters use. You can achieve a lot simply by choosing a good font (family, size, color), and making a good layout of the text. One of the best illustrated books I've read on this topic is Refactoring UI, by Steve Schoger and Adam Wathan (2018-2019).


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Oh, right. Because of the time constraint, I didn’t have time to add the background. I was supposed to include something similar to the UI used in World of Horror with a high contrast background. The typeface Corvid Conspiracy uses anti-aliasing, which can become harder to read on a bigger screen or when viewed up close. It was supposed to resemble text typed out on an old typewriter from the '70s to add a bit of flavor, but I probably should have used a different font or provided an alternative. The book sounds interesting, I’ll check it out!