Interesting and challenging game. The writing was great and it drew me in enough to want most of the endings. Great job!
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Lord Of The Vail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #7 | 4.077 | 4.077 |
Aesthetics | #31 | 4.308 | 4.308 |
Sound Design | #112 | 3.308 | 3.308 |
Enjoyment (Best Game) | #133 | 3.154 | 3.154 |
Horror | #153 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
UnityEngine
Comments
As a big fan of World of Horror, I can see what you were going for and it's a very inspired entry. That being said, there is a lot here that feels slightly disorganized and overwhelming initially. The player is thrown into the system and left to their own devices, which is OK, but the interface and UI of the game feels a tad clunky to interact with, even though it is pleasant to look at. I think my biggest complaint was using the keyboard to change screens when using the mouse for the rest of the game, perhaps a button could be at the bottom to click on to transition?
I enjoyed the event sequences and trying them in different ways, but ultimately did feel a little detached from the overall narrative and themes. I didn't really understand what I was supposed to be watching the window for, or what my general goal was. Overall though, I love the atmosphere and presentation, but found the UI, narrative, and interactivity a little clunky. I only critique so much because I appreciate the effort you already put in! Nice work!
Thanks for the feedback! Yeah i agree the UI does need a bit of work. The idea was to make something similar to WOH, where you would have dedicated areas for the text to appear, but I didn't have time. About the window: there are monsters/neighbors that spawn there, and you have to find them. If you don’t scare them away by spending a bullet, they will attack your window and then hide. After three hits, you lose. I think maybe the tutorial wasn’t clear enough. Btw i might add a way to move around using the mouse after the game jam, so it mouse only. But thanks again for giving it a shot and for the feedback!
Unique concept and cool visuals with the typwriter and folders. The atmosphere in the office made me feel like someone was always watching.
Oh man… I really think this game could be a great, creepy time! I love the art and the sounds! The small number of interactions I found were fun. The little stories you interact with, I think, are a great game play mechanic.
That said, there were things I either didn’t understand, or were potentially bugged, which took away from my totally enjoying this game.
My biggest issue is, whatever is going on in the office/station itself, is still active when interacting with the tasks. In both my attempts at playing the game, I died (by my neighbor?) both times after finishing the second task. I never understood what killed me.
I heard/saw my window being broken, and the creepy shadow fellow in the darkness beyond that window (which I shot a couple times). Never-the-less something still killed me. Was I supposed to fix the window somehow?
Again, aesthetically, I think this game looks and sounds great with game play systems that feel like they’d add a wonderful horror/suspense element to the game, but the latter systems don’t seem to work (or I failed to realize what I was supposed to to).
If you’re interested in watching a strange internet fellow play your game, here’s a link to my stream of this game.
Man, that sucks to hear. The idea was to create something like a work simulator or a FNAF game, where you’d have to balance your time between completing daily tasks and handling threats in the office. In retrospect, I can see how it could be confusing—you’re not the first to mention this issue
. I actually thought about changing the mechanics during the game jam. I was considering a chance-based mechanic where, after finishing a report, there would be about a 33% chance for a monster to spawn. If it wasn’t scared away before you opened the next report, it would attack your window. This way, you could take your time reading the report but still have to manage your ammo while dealing with a threat in the office. But didn't have time to implement as it as it was a solo project and i was working on zero hour sleep at the time lol.
About the buggs you had some insanely bad luck!, and some bugs, such as the layering of the ending scene and the fullscreen problem. I think you just left when a neighbor spawned. There’s about a 1.5 to 2-minute delay before the neighbor attacks, and a 1.5 to 3-minute timer before it can spawn, which gives you some time to read a report and check the windows. Some of the neighbors can aslo be kinda sneaky.
And a tip, you can fast-forward any text in the game by clicking on it,. And you can type in the code by clicking on the buttons under the numbers.
I’m really sad to see these issues hinder you from enjoying of my game. I have now added a clearer explanation of the mechanics on the itch page. I think ill work on fixing the kinks after the game jam is over. But thanks a ton for giving my game a shot and great stream btw!
There is a lot of text in game, and should be opportunities with typography for a minimalistic interface. Gave high scores
Imagine you want to read a book with one hundred pages. If the font is pixelated too much (has a low resolution), or creates a bad contrast with the background, the book will be hard to read. For example, on the first screenshot of your game, if there was a dark transparent rectangle behind the text, it would have been much easier to read. There are guidelines, which UI designers, web developers and typesetters use. You can achieve a lot simply by choosing a good font (family, size, color), and making a good layout of the text. One of the best illustrated books I've read on this topic is Refactoring UI, by Steve Schoger and Adam Wathan (2018-2019).
Oh, right. Because of the time constraint, I didn’t have time to add the background. I was supposed to include something similar to the UI used in World of Horror with a high contrast background. The typeface Corvid Conspiracy uses anti-aliasing, which can become harder to read on a bigger screen or when viewed up close. It was supposed to resemble text typed out on an old typewriter from the '70s to add a bit of flavor, but I probably should have used a different font or provided an alternative. The book sounds interesting, I’ll check it out!
Good game, but hard to figure out, got a second ending. The pixel art in the game is cool!
Amazing visuals. Good gameplay with eerie moments. Keep up the great work!
Dang that really sucks. It might be because I included a text file in the same folder as the Unity project. I removed it in the latest patch, hope it fixes it. But thanks for giving it a shot! By the way, I tried the game Asylum, and I really enjoyed it, especially the cool monster designs with that wobbly effect. But, I think I might have encountered a bug, I don't get any sound while trying to play it in the browser. thx again.
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