The art style of the game are really cool, and so the voice over of the Plague Doctor. The Game loop that gives you more health through the cards is very interesting. The exploration bit can be frustrating, due to the ghosts pattern, but also it is the point of levelling up to get more health to be able to brute force past them. The flashlights were a bit too much for me, I would need an option to tune them down.
Viewing post in Everchanging Whispers jam comments
To be honest in Unity is always a gambling when you use the 3D Lights to understand how strong they are going to be. :)
I mean the movement patterns of the ghosy. Most of the time I experienced them staying very close to the same spot instead of moving around, so when they appear on doors or hallway I had no choice but to run into them to get to the other side.
Did you use a NavMesh agent for their movements?
Yes, that's what I used for navigation! It was a little tricky because with procedural generation, I had to bake the navigation at runtime, but it worked in the end!
Also was first time releasing something that used navmesh agents, so I think the navigation area was to wide and to close to the walls after I saw it completed, but didn't remember to change that!