Thank you for your review!
Yes, the flashlights... They seem to be strong for quite some players, first time doing full screen VFX and went in a bit strong. :-/
It's noted to improve it in the future ^^
What do you mean by the ghosts pattern?
To be honest in Unity is always a gambling when you use the 3D Lights to understand how strong they are going to be. :)
I mean the movement patterns of the ghosy. Most of the time I experienced them staying very close to the same spot instead of moving around, so when they appear on doors or hallway I had no choice but to run into them to get to the other side.
Did you use a NavMesh agent for their movements?
Yes, that's what I used for navigation! It was a little tricky because with procedural generation, I had to bake the navigation at runtime, but it worked in the end!
Also was first time releasing something that used navmesh agents, so I think the navigation area was to wide and to close to the walls after I saw it completed, but didn't remember to change that!