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Thank you for your review!

Yes, the flashlights... They seem to be strong for quite some players, first time doing full screen VFX and went in a bit strong. :-/

It's noted to improve it in the future ^^

What do you mean by the ghosts pattern?

To be honest in Unity is always a gambling when you use the 3D Lights to understand how strong they are going to be. :)

I mean the movement patterns of the ghosy. Most of the time I experienced them staying very close to the same spot instead of moving around, so when they appear on doors or hallway I had no choice but to run into them to get to the other side. 

Did you use a NavMesh agent for their movements?

Yes, that's what I used for navigation! It was a little tricky because with procedural generation, I had to bake the navigation at runtime, but it worked in the end!

Also was first time releasing something that used navmesh agents, so I think the navigation area was to wide and to close to the walls after I saw it completed, but didn't remember to change that!

(+1)

Well, you did already a very good job to learn how to bake the navmesh at runtime and make it work. Yes, now that you mentioned it I think the ghosts I saw were hitting against the walls. Well I congratulates your achievements so far. You did very well.