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yeah, i agree. the camera should be a little higher, or it can be dynamic. If you are in the air, the camera should point a bit down to show you where you will land. and when you are on the ground, it can be a bit higher, because the floor isn’t that interesting.

In my game, i made it so when the player moves, the camera gets a bit behind, it makes it so you cant see ahead far enough when at high speeds. and when you stop, the camera positions itself ahead of the player, so it is harder to see behind. this grounds the player so he cant move at high speeds at all times without risk.