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(+1)

Thank you for such a complete review!

Nice point about the text, I could definitely tweak the speed in the future, or even pause with a keypress or something!

Man that AI was rough to make haha I used Unity's pathfinding, but if I used as it is, it would always go straight to the player. So I tried to make it a little more "dumb" and chase the last seen locations instead. I guess it needs more playthoughs to balance this out with more players!

Yeah after the game was finished, the clunky movement was a bit of a side effect of the AI as well... I think it's possible to configure how close to a wall an AI agent is, I'll try that to see if it improves it :)

Oh the doors! Nice one, haven't thought about it! Thanks for the tip as well!