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(+1)

Thanks for the feedback. I did consider having a more standard deck/draw system but the idea of balancing that felt to daunting: there is much more variability in what hand you could draw given a certain deck. In the end, I was satisfied with the strategic component of coming up with the right slot/hand composition.

But decks are not out of the question for future versions!

(+1)

Its better this way I think as you got the slot mechanic. Strategizing cards, upgrades, disables and the card slots is plenty of strategic depth. So far the best random cards I got was a slot that only disabled the opposing side and turtle which x4 or x5 the block to the right they can shape entire runs.