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The game is fun, simple yet deep, visually appealing and challenging. The only problem I had was the enemies. Most of the enemies were just simple attack/block enemies, with just numbers and slots going up. So the challenge was not how to deal with the enemy design, but with the numbers.

Another thing was the hand. You always had the same cards in your hand and that's while not bad, made the game easier and less strategic.

Overall the game was fun and nicely executed. Good job!

(+1)

Thanks for the feedback. I did consider having a more standard deck/draw system but the idea of balancing that felt to daunting: there is much more variability in what hand you could draw given a certain deck. In the end, I was satisfied with the strategic component of coming up with the right slot/hand composition.

But decks are not out of the question for future versions!

(+1)

Its better this way I think as you got the slot mechanic. Strategizing cards, upgrades, disables and the card slots is plenty of strategic depth. So far the best random cards I got was a slot that only disabled the opposing side and turtle which x4 or x5 the block to the right they can shape entire runs.