I don't play many games of this style, so maybe I'm just not used to it, but I was pretty confused on what to do. Seeing as I didn't actually play too much, I'll mainly comment on what I can.
Fantastic art style. Gives me a hand-crafted map feel. Very ominous atmosphere, helped both in part by the art and the sound design. The UX was fairly nice, buttons had highlights, pressing a button made a sound.
Perhaps, if the turn system had some more "fanfair", things would be a little more intuitive? Like if there was text that popped up saying "Turn 2" etc. I think TBS games typically do this.
I'll tell you what I did actually (I think) understand about the game; hopefully that might help you.
- The various items I could press on for info were locked? I assume they were teasers that I would unlock later and be able to use.
- My goal is to recruit more followers; to grow stronger?
- My cult leader is the first follower I have. They can recruit better than subsequent followers I get who can also recruit.
- Obviously, I'm the monster or demon god or what have you.
Even though I didn't fully understand what was going on (and I think this style of game is a lot harder to communicate to the player than a simple top-down shooter), it's still a very cool submission you've made.