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I don't play many games of this style, so maybe I'm just not used to it, but I was pretty confused on what to do. Seeing as I didn't actually play too much, I'll mainly comment on what I can.

Fantastic art style. Gives me a hand-crafted map feel. Very ominous atmosphere, helped both in part by the art and the sound design. The UX was fairly nice, buttons had highlights, pressing a button made a sound.

Perhaps, if the turn system had some more "fanfair", things would be a little more intuitive? Like if there was text that popped up saying "Turn 2" etc. I think TBS games typically do this.

I'll tell you what I did actually (I think) understand about the game; hopefully that might help you.

  • The various items I could press on for info were locked? I assume they were teasers that I would unlock later and be able to use.
  • My goal is to recruit more followers; to grow stronger?
  • My cult leader is the first follower I have. They can recruit better than subsequent followers I get who can also recruit.
  • Obviously, I'm the monster or demon god or what have you.

Even though I didn't fully understand what was going on (and I think this style of game is a lot harder to communicate to the player than a simple top-down shooter), it's still a very cool submission you've made.

(+1)

Thanks for the compliments. I realise a game like this profits from much more tutorial, this is what we could manage in the time ;)
You got the basics right: You send out the first follower to recruit more, then send the new guys to do tasks all around the cave that grant different bonuses, like altar offerings being eaten before cultists, monuments being shields when attacked by other Elder Beings, etc.
Yes, locked items likely meant you did not meet the requirements to tackle them. Many cannot be unlocked in the first few rounds because all you can recruit are illiterate cavemen.