Thank you for playing! I'm so glad you enjoyed the humor and... yes... not again. XD I'm kinda planning on making the prequel in the future. Explaining what happened the first time she went down. It may have more killing than in this one. XP
Thank you for the compliments on the art and animation~ I worked really hard on it. XD
The f***ing dialogue... I cannot figure out how to buffer the last line of dialogue and thus stop it from automatically ending and allowing the player to accidentally restart the conversation. @_@ After the jam I'm planning on ripping the whole system apart and retrying. My main struggle was that the last line of dialogue immediately ends the "dialogue" part of the code when it finishes writing itself on the screen. That's where I need a buffer, and I can't quite figure out how to make it happen as there doesn't appear to be a "thing" I can grab onto there and have the game react to in the code. Nothing for the "if X is Y, then wait 2 second" kinds of statements.
Again, thank you so much for planning Pip~ You've been a gem.