Thank you for sharing the game! I'll start with the positives:
Positives:
- The low-poly aesthetic is fantastic. The game has a striking look, and all the elements align with a cohesive style.
- Having a radio with music is a nice touch, though I was a bit disappointed this time that it only had one sample.
- I enjoyed the fact that the apartment is largely interactive, even if the interaction doesn’t affect much.
- Cleaning up around the house is always good—unless it leads you to death.
Negatives:
- It was hard to find the dog since it was sitting in plain sight but made no sound. Even after I gave it some meat, there was no reaction.
- The ending really disappointed me. I expected the maniac to set up traps, turn off lights, and create a tense atmosphere. Instead, it was far more mundane, which was disappointing.
- I struggled to find the trash, and for some reason, it ended up being in a room I missed, with the trash bag sitting on the toilet. What? There’s a full trash can in the kitchen—why not take that out?
Conclusion: The game has great art design and immersive elements that help draw the player into the experience. However, the 'maniac' aspect was missing, replaced only by a cheap jump scare. It felt like this ending was a quick solution to meet a tight deadline. If that's the case, it’s understandable. The choice with the candy was also a bit unclear to me—I wasn’t sure why it was there. Either way, thank you for making the game; it was enjoyable to play!