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(2 edits)

Man, that sucks to hear. The idea was to create something like a work simulator or a FNAF game, where you’d have to balance your time between completing daily tasks and handling threats in the office. In retrospect, I can see how it could be confusing—you’re not the first to mention this issue

. I actually thought about changing the mechanics during the game jam. I was considering a chance-based mechanic where, after finishing a report, there would be about a 33% chance for a monster to spawn. If it wasn’t scared away before you opened the next report, it would attack your window. This way, you could take your time reading the report but still have to manage your ammo while dealing with a threat in the office. But didn't have time to implement as it as it was a solo project and i was working on zero hour sleep at the time lol.

About the buggs you had some insanely bad luck!, and some bugs, such as the layering of the ending scene and the fullscreen problem. I think you just left when a neighbor spawned. There’s about a 1.5 to 2-minute delay before the neighbor attacks, and a 1.5 to 3-minute timer before it can spawn, which gives you some time to read a report and check the windows. Some of the neighbors can aslo be kinda sneaky.

And a tip, you can fast-forward any text in the game by clicking on it,. And you can type in the code by clicking on the buttons under the numbers.

I’m really sad to see these issues hinder you from enjoying of my game. I have now added a clearer explanation of the mechanics on the itch page. I think ill work on fixing the kinks after the game jam is over. But thanks a ton for giving my game a shot and great stream btw!