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Oh man… I really think this game could be a great, creepy time! I love the art and the sounds! The small number of interactions I found were fun. The little stories you interact with, I think, are a great game play mechanic.

That said, there were things I either didn’t understand, or were potentially bugged, which took away from my totally enjoying this game.

My biggest issue is, whatever is going on in the office/station itself, is still active when interacting with the tasks. In both my attempts at playing the game, I died (by my neighbor?) both times after finishing the second task. I never understood what killed me.

I heard/saw my window being broken, and the creepy shadow fellow in the darkness beyond that window (which I shot a couple times). Never-the-less something still killed me. Was I supposed to fix the window somehow?

Again, aesthetically, I think this game looks and sounds great with game play systems that feel like they’d add a wonderful horror/suspense element to the game, but the latter systems don’t seem to work (or I failed to realize what I was supposed to to).

If you’re interested in watching a strange internet fellow play your game, here’s a link to my stream of this game.

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Man, that sucks to hear. The idea was to create something like a work simulator or a FNAF game, where you’d have to balance your time between completing daily tasks and handling threats in the office. In retrospect, I can see how it could be confusing—you’re not the first to mention this issue

. I actually thought about changing the mechanics during the game jam. I was considering a chance-based mechanic where, after finishing a report, there would be about a 33% chance for a monster to spawn. If it wasn’t scared away before you opened the next report, it would attack your window. This way, you could take your time reading the report but still have to manage your ammo while dealing with a threat in the office. But didn't have time to implement as it as it was a solo project and i was working on zero hour sleep at the time lol.

About the buggs you had some insanely bad luck!, and some bugs, such as the layering of the ending scene and the fullscreen problem. I think you just left when a neighbor spawned. There’s about a 1.5 to 2-minute delay before the neighbor attacks, and a 1.5 to 3-minute timer before it can spawn, which gives you some time to read a report and check the windows. Some of the neighbors can aslo be kinda sneaky.

And a tip, you can fast-forward any text in the game by clicking on it,. And you can type in the code by clicking on the buttons under the numbers.

I’m really sad to see these issues hinder you from enjoying of my game. I have now added a clearer explanation of the mechanics on the itch page. I think ill work on fixing the kinks after the game jam is over. But thanks a ton for giving my game a shot and great stream btw!