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(+1)

Honest and useful feedback is always appreciated. Here's our game, Camera Tenebris: https://itch.io/jam/scream-jam-2024/rate/3058287

I will take a look at your game as well!

Hi! Thank you for sending your game. I’ll start with the positives.

Positives:

  1. Great retro horror visuals. All the 3D assets work well together, and it’s clear that people with skill and knowledge worked on the 3D models.
  2. The Fatal Frame-style camera mechanic is awesome. I also liked that there’s a first-person view, which isn’t just there for fun but is actually used for finding keys and solving puzzles.
  3. It’s cool that there are puzzles. At first, I didn’t notice the symbols on the lock, so I started matching the shapes based on the number of edges or lines, and I came up with "5491." When I went to the lock a second time, I realized the symbols were already drawn there and just needed to be matched. It was an easy puzzle but enjoyable.
  4. The monsters are great too. I didn’t have too much trouble with them, but they did kill me once, so I had to restart. And it’s awesome that there’s a final boss!
  5. The soundtrack at the end of the game is fantastic. I also appreciated the SFX and the whispering monsters as they approached. This made gameplay a bit easier but enhanced immersion in a good way.

Negatives:

  1. It’s nice that the character moves quickly, but I would have liked an option for slower walking. Sometimes it’s hard to control the character because of the high speed.
  2. The final boss felt too easy. He appeared, yelled at me, and I just ran away quickly. I didn’t even try photographing him, so I’m not entirely sure what he looks like, but he seemed like a huge worm from Dune.

Conclusion: The game is excellent, with interesting and rarely seen mechanics. The final segment with the boss could be made more challenging. It might be worth making the level design a bit more complex to make escaping from him harder. Thanks again for the game!

(+1)

Thank you for the detailed feedback! The boss was meant to chase the player through the portal into the house, making the sequence longer and forcing the player to stun it with flashes/photographs. We had to cut about 50% of the content we planned to put in. And the player is not supposed to be as fast as he is in the jam build, I'm guessing someone made him faster for testing and forgot to change it back. I appreciate this feedback very much!

Oh! I would have loved to see the final showdown with the boss as it was originally envisioned.

About the quick movement: don't worry about it; it didn’t really affect the gameplay negatively. If anything, it made it easier to escape from the monsters!:)