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As a big fan of World of Horror, I can see what you were going for and it's a very inspired entry. That being said, there is a lot here that feels slightly disorganized and overwhelming initially. The player is thrown into the system and left to their own devices, which is OK, but the interface and UI of the game feels a tad clunky to interact with, even though it is pleasant to look at. I think my biggest complaint was using the keyboard to change screens when using the mouse for the rest of the game, perhaps a button could be at the bottom to click on to transition?

I enjoyed the event sequences and trying them in different ways, but ultimately did feel a little detached from the overall narrative and themes. I didn't really understand what I was supposed to be watching the window for, or what my general goal was. Overall though, I love the atmosphere and presentation, but found the UI, narrative, and interactivity a little clunky. I only critique so much because I appreciate the effort you already put in! Nice work!

Thanks for the feedback! Yeah i agree the UI does need a bit of work. The idea was to make something similar to WOH, where you would have dedicated areas for the text to appear, but I didn't have time. About the window: there are monsters/neighbors that spawn there, and you have to find them. If you don’t scare them away by spending a bullet, they will attack your window and then hide. After three hits, you lose. I think maybe the tutorial wasn’t clear enough. Btw i might add a way to move around using the mouse after the game jam, so it mouse only. But thanks again for giving it a shot and for the feedback!