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(+1)

thank you for the feedback, this helps a lot, let’s start:

  • so about the bug, the reason why you get stuck after dying is because my peanut brain forgot to enable the controls back again when the layout starts… my bad, I hope to fix it after the end of the voting week.

now the questions:

1 - the “S” button was a left over from the damage system, i leave it there because i had no time to fix it, so it end up being a “unstuck duct tape measure”

2 - the second house I presume is the one at the top in the middle, it should be a shop to buy tools to help on your journey, but since there was no time to code that, I just left it there to remember me later to add the stuff.

3 - it’s a feature, if you die after getting any items you should just wake up in the bus, the bus will be a “hub area” once I make more maps

4 - So the story is my take on the brazillian version of the “sack man” story, you know the story of the guy who kidnap kids and puts then in a sack to eat their liver because back in the day ppl believed that eating liver from kids could cure tuberculosis… that one, in my version the girl you play is on a trip back home in one of the cross country roads, the bus end up having a problem and they needed to stop close to some small decadent brazillian village, there she finds who or what is attacking the village and the true reason behind the kidnappings.

the insects are pretty much a allegory to pests being in your way to slow your progress since you are in a rural zone, but the true enemy is the sack man