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Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I really enjoyed the NES-era graphics. I don’t often play games with this type of look and gameplay, but your game brought back childhood memories. The retro visuals are great, without unnecessary details and with a focus on the heroine.
  2. I liked that there’s a world map. It’s nice to see the path ahead. Some comments mentioned it feels like Zelda 2. I haven’t played that one, but now I feel I need to!
  3. I love the character design. She has great running and jumping animations. If you add a smooth knife attack animation, it would be perfect!
  4. I’m not usually a fan of platforming games, maybe because modern ones demand you give your all just to pass a tough level. Here, though, the platforming is subtle, adding variety without overwhelming the gameplay. I appreciate that.
  5. It’s cool that there’s a boss to escape from at the end, though I didn’t quite understand why the bees and boss have one style, while the heroine has another.

Negatives:

  1. I found a bug. Sometimes, after taking damage, I lose control of the character. Pressing the "S" button seemed to fix it, but oddly, this causes her to jump backward before control returns. Very strange.
  2. I was really disappointed that there’s no 8-bit soundtrack in the game. Overall, it lacks music and sound effects.
  3. The game seems to have a story, but it’s hidden from me. There’s no setup; we just start in a van in the woods with a knife, going house to house. It almost feels like we’re playing as a female slasher!

Conclusion: The game is short but cozy. With music, a clear story, and fewer bugs, it would be fantastic. As it stands, though, I still enjoyed it.

Questions:

  1. What does the "S" button do?
  2. What’s the purpose of the second house? One of the houses is completely empty—was something meant to be there?
  3. Is it a bug or a feature that the knife stays with the heroine after death?
  4. Could you share the story of the game? Even just a synopsis or basic setup?
(+1)

thank you for the feedback, this helps a lot, let’s start:

  • so about the bug, the reason why you get stuck after dying is because my peanut brain forgot to enable the controls back again when the layout starts… my bad, I hope to fix it after the end of the voting week.

now the questions:

1 - the “S” button was a left over from the damage system, i leave it there because i had no time to fix it, so it end up being a “unstuck duct tape measure”

2 - the second house I presume is the one at the top in the middle, it should be a shop to buy tools to help on your journey, but since there was no time to code that, I just left it there to remember me later to add the stuff.

3 - it’s a feature, if you die after getting any items you should just wake up in the bus, the bus will be a “hub area” once I make more maps

4 - So the story is my take on the brazillian version of the “sack man” story, you know the story of the guy who kidnap kids and puts then in a sack to eat their liver because back in the day ppl believed that eating liver from kids could cure tuberculosis… that one, in my version the girl you play is on a trip back home in one of the cross country roads, the bus end up having a problem and they needed to stop close to some small decadent brazillian village, there she finds who or what is attacking the village and the true reason behind the kidnappings.

the insects are pretty much a allegory to pests being in your way to slow your progress since you are in a rural zone, but the true enemy is the sack man