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I really like this one, it’s like a roguelite horror with a arcade gameplay, super cool idea and with a simple execution, the only bad thing about it was the controls, since jumping over object give you some advantage over the crazy speed of the monster but QWERTY keyboard players like me can’t jump pressing spacebar easily…

other than that solid game concept, I could play this for hours if done properly with more unshockable items and some procedural generation maps, you know, some variations

It really sucks that I made this mistake with the keyboard mapping. Sorry you weren’t able to take better advantage of the controls, we’ve prepared a post-jam update in which we’re fixing that!

We were thinking of procedural generation, which would occur at the start of a game, and remain the same map throughout the same game to preserve that “learn your environment” feel.

Thanks so much for playing and for your comment!