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(1 edit)

Very interesting, but I didn't quite understand the "One shot" concept in the gameplay.

There was a moment where enemies were coming towards you, but the camera was still adjusting, which made it very difficult to aim and caused many enemies to pile up in front of me.

I liked it because it reminded me of those huge arcades you're in. I also really liked the "safari" concept, where you travel through the forest, always playing in a different environment. Labs, HQs and places like that could be added. That would be really interesting.

The only way to get a final score on the campaign leaderboard is to beat the game in one shot, and to kill the final boss (T-Rex) you have to literally make one final well placed shot or you lose.

We had a more interesting idea for the theme involving some narrative concepts and branching paths but we didn’t have time for that