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(+1)

This was the first game that scared me, so well done there! The monster did get kinda annoying when it would just camp around the locker you hid in, so you had no choice to but to guess which door you need to go through and make a mad dash for it. I did not know who's name was on the tombstone and what their relation to our protagonist was.

Great work! I think 2D video game horror is really difficult, but this game does a good job at it.

(+1)

Thank you so much! I'm so glad you liked it😁
Sadly the creature camping is a bug that needs to be fixed, most of the time it should just run past. However it tends to get stuck a lil bit😅

(Lore Spoiler)
The name on the tombstone is the player's brother. This connection can be made through some of the notes throughout the asylum. Most notably the one in the medical wing where it contains a note with info on the player😄👍

(+1)

I meant to ask, what was the thinking behind using a procedural walk cycle? I got the impression my man was playing QWOP behind the scenes, and struggling a bit.

(+1)

You're all good, I actually was mostly using this jam as a learning experience to test procedural walking and ragdolls for the first time since I've never done it before lol😄

I think if I had more time I could've smoothed it out a bit but sadly I'll have to wait until after the jam to make a more polished full version😅

(+1)

Oh, I get that! I use game jams to learn something new all the time. I think it's cool you got the system as far along as it is. Again, well done!