Oh, I get that! I use game jams to learn something new all the time. I think it's cool you got the system as far along as it is. Again, well done!
Starry
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This was the first game that scared me, so well done there! The monster did get kinda annoying when it would just camp around the locker you hid in, so you had no choice to but to guess which door you need to go through and make a mad dash for it. I did not know who's name was on the tombstone and what their relation to our protagonist was.
Great work! I think 2D video game horror is really difficult, but this game does a good job at it.
First time I played, I got attacked by an enemy, which I think made the screw driver I was holding vanish. I could not find another, so I restarted. The level was indeed different; significantly different in fact! I found the level generated on my second attempt much more complex and hard to navigate, but I stuck to it and made it to the end! I wonder if I got exceedingly lucky because I found the badge directly in front of the escape elevator.
Great game! Excellent work on the visuals and audio. I found myself wanting a map, but then again getting lost seemed like part of the intended experience.
Very cool! The ambience is well done. I liked the A/C unit kicking in periodically. Reminded me of my office work days. The background phones could be more quiet or even absent. I kept thinking I needed to answer them.
I opened the escape menu while focused on the computer monitor, and after closing the escape menu my mouse was gone, which hardlocked me in that screen. In case it matters, this happened after the printer ran out of ink.
I felt pretty confident I found the batteries for the flashlight, but I could not get them to load, so I had to stop there.
Well done!
Here's our game. Barely made it across the finish line, and there'll be more to come of it later.
https://itch.io/jam/scream-jam-2024/rate/3054694#post-11215686
It sounds to me like that issue the cursor is not being captured in the browser version of the game, and can hit the boundaries of your screen. Something we plan to fix. Thank you for the report!
Our writer, Cole, did an excellent job with the dialogue, and I am glad to hear you enjoyed it. He wrote much more that did not make it into the game, but will make it into a later release, so stay tuned! :)
Thanks so much for playing!
Hello! Thanks for playing and delivering a bug report. We are aware of the mouse not being capture, and plan to remedy it if we can.
We do plan on expanding on the game. We hugely overscoped for the jam, and actually much of our team's work did not make it into the final submission, so we intend to release a fully realized version when it's done.
Latest Submission
This is the early Gauntlet version. Please don't forget to give the latest and great version of the game a try via the link above!
I enjoyed this! Feels like a cross between Subnautica and Daggerfall. The level generation makes interesting enough labyrinths that you may find yourself lost in, but in a way that feels entirely on you. I personally wish the swimming had ascend/descend controls. My first play through I never found the second key chest, and I had to restart, but my second play through I got out.
It's worth getting to the end! Great work!
From the entire Last Slice team, thank you all so much for taking time to play and rate our game. We are overjoyed by the results!
We have scoured your feedback, completed our jam postmortem among the team members, and I am happy to say that development of The Last Slice will continue! We will initially focus on fixing bugs and making quality of life improvements for which we will heavily rely on the feedback you all have provided.
After that initial round of updates we intend to expand the game in both content and scope, so stay tuned for more adventures!
I really liked how all the moves acquired and practiced throughout the course of the game came together in the end to defeat the boss. I should preface that with the fact that I did not actually defeat the boss :( I was unclear what to do after it became red and my stomps were no longer effective. I would've really liked to beat the game because I was having a fun time with it. Thank you for your submission!
I had fun! The lockbox explosions, especially when many occurred in a row, were always satisfying. I thought I was stumped at a certain part, but then I realized I simply didn't notice that one of the lock boxes in crowd of level 9s was in fact an 8. Maybe there is a more readable way for lock level to be shown? I enjoyed the scribbles on the notes.
Thank you for the game!
I have not been able to replicate exactly this behavior myself, but keep in mind you do have to press the movement analog stick in the direction of the wall that you want to cling to. If you happen to try the game again, and I hope you do, we would appreciate a video of the behavior.
Thank you so much for playing, and I am sorry you got stuck.
This was great! A very cozy experience. Far more cozy than typical space travel. I learned a lesson in the end, cause here I was stressing about figuring out which planet was the Autumn planet.
When you land and leave a planet you never know which direction you'll wind up facing which made it difficult to know where you've been and where you're going.
Thank you for featuring a poly throuple as the main characters! I love to see it. :)