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(1 edit) (+1)

I like the way this game looks, very simple but effective, good work! The speed with which the enemies come out of the dark makes for effective jump scares but also makes the game very hard. I died a lot. 

A problem with the difficulty is that it also felt a bit unfair... I don't know that I could do anything differently or get myself out of my bind. If you stumble into the wrong spot... which sometimes feels like it's every spot... you will die, frequently without seeing the enemy because they sneak up on you from behind. I think better signaling is needed... both about potential dangers, so that you can balance the risk of going somewhere with the rewards, and about enemies behind you.

All in all though, a neat jam entry, with a good core idea.