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Spooky Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme / Innovation | #5 | 3.167 | 3.167 |
Overall Fun | #8 | 2.333 | 2.333 |
Polish | #8 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Other Game Jams
none
Source Repository
https://github.com/peachpearorange/bevyspookygame/tree/master
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Comments
I liked the little story, good premise. The game is quite difficult at first because you aren't sure what killed you, afterward it becomes a little bit easier when you learn to spot the enemies. I would've liked to see a reset button in game, with how much the player is expected to die. It's also not really clear what the goal is, at first I thought I had to collect all the notes, since it's mentioned in the UI and passed by the end a couple of times.
I was also expecting not to attract the enemies unless I was really close when the flashlight is turned off since you could turn it on and off, but it doesn't seem to be the case.
Fun little game!
I like the way this game looks, very simple but effective, good work! The speed with which the enemies come out of the dark makes for effective jump scares but also makes the game very hard. I died a lot.
A problem with the difficulty is that it also felt a bit unfair... I don't know that I could do anything differently or get myself out of my bind. If you stumble into the wrong spot... which sometimes feels like it's every spot... you will die, frequently without seeing the enemy because they sneak up on you from behind. I think better signaling is needed... both about potential dangers, so that you can balance the risk of going somewhere with the rewards, and about enemies behind you.
All in all though, a neat jam entry, with a good core idea.
On my first play through I got eaten while reading the note about the trees moving. I'm not sure how planned that was but it was very effective.
When I try to run this on linux using wine in immediately crashes with this error:
0120:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION2024-10-28T03:01:38.442134Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel:"18362", cpu: "Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz", core_count: "4", memory: "23.2 GiB" }2024-10-28T03:01:38.511126Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce MX150", vendor: 4318, device: 7442, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.35.03", backend: Vulkan
2024-10-28T03:01:38.782703Z INFO bevy_winit::system: Creating new window
"bevy spooky game" (Entity { index: 0, generation: 1 })
setup
100
200
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thread 'Compute Task Pool (0)' panicked at /home/user/.cargo/registry/src/index.crates.io-6f17d22bba15001f
/bevy_render-0.14.2/src/view/window/mod.rs:336:29:Error configuring surface: The underlying surface has changed, and therefore the swap chain must be updated
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::view::window::prepare_windows`!
I will try to fix that
I was able to run this under wine by switching from wayland to xorg. I've now seen the same error on a couple of bevy games running under wine+wayland so it's probably either something wrong in my environment or an underlying bevy issue.