Thank you for the review! It was our first time developing a 3D game, so unfortunately, we predictably ran short of time. We didn’t get to polish the UI/UX, including clearer explanations of the controls and the presentation of objectives and journal entries. Additionally, several features had to be cut due to time constraints, and we had to rely on the journal and epilogue to tell parts of the story. Planned parts included being able to use a gun and camera, a couple additional areas and cut-scenes, and possibly an end-level boss.