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I had a bunch of fun with this, good game with a solid core idea. I like how the glow of the enemies advertise their presence which makes you scuttle around furiously to try to avoid them. Once spotted the mad dash to avoid them feels fittingly chaotic. I liked it!

The difficulty curve is brutal, a couple of levels in it start to feel nigh on impossible. Might be on me though. I don't know that the change in control scheme really felt necessary, the chase sequence version might have been a better choice all of the time? But maybe it was necessary to really bring out the change in pace.