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A jam submission

Darkening DepthsView game page

Submitted by zacryol — 4 hours, 30 minutes before the deadline
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Darkening Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#63.1253.125
Theme / Innovation#73.0003.000
Polish#72.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I loved the spin that you added of the game turning into real time when caught, super fun mechanic! I really wish there was a display showing how many gems you currently have and maybe how many are remaining. Like others have said, difficulty is brutal, but overall a good take on a tile based game!

Submitted

Fun game, with interesting core mechanics. I do like that sometimes you have to hold and move on the spot to let the enemy pass. I find that the labyrinth-like level is also a good idea, except for a point I'll bring in later, but it make you try to learn the level while grabbing the gems in case you have to make a run for it.

I wasn't able to finish the game, since an enemy was camping the only entrance to part of the level where a gem was. I tried to pull it away but got caught by the others quite quickly. Even though they are ghosts, it feels a bit unfair that the enemies can go through walls once they detected you, it make it so that depending on where you are in the level, you can't escape. I'd also love to see a prompt or something that tells you once you've been detected (something my game also needs I think), because since it changes to real time, everything moves even if you are not, so it might switch when you are not expecting, and get caught pretty quickly.

Submitted

I had a bunch of fun with this, good game with a solid core idea. I like how the glow of the enemies advertise their presence which makes you scuttle around furiously to try to avoid them. Once spotted the mad dash to avoid them feels fittingly chaotic. I liked it!

The difficulty curve is brutal, a couple of levels in it start to feel nigh on impossible. Might be on me though. I don't know that the change in control scheme really felt necessary, the chase sequence version might have been a better choice all of the time? But maybe it was necessary to really bring out the change in pace.