I liked it! It was very bittersweet indeed, but still had that nice cozy fall vibes. I actually really liked the painting mechanic of the trees. One thing I'd improve is that I felt it went a bit slow, and maybe it'd have been good to 'complete' a tree automatically after 70/80% of it has been painted, so it's a bit less tedious? I was curious how you did the painting, is it done with a custom shader? It also wasn't clear to me that I had to press escape to get out of the painting screen, I thought that'd happen automatically after completing the tree. The other mechanics also felt smooth, like interacting with things. The bird song was very sweet. Overall very cool little concept and well executed! Thanks for joining the jam!
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Thanks for help and feedback! Speaking about how we did the leaf painting: at first we wanted to do it just by painting the sprite, but we couldn't. But we are good at 3d and shaders, so Vertex Color came to our rescue. While painting, we did a Raycast from camera to cursor. If it hits the foliage mesh, it changes the color of the nearest unpainted vertex from black to white, which we used for blending. The rest happened in the shader.