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A jam submission

Falling SummerView game page

Cozy fall game about returning summer
Submitted by Innerception
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Falling Summer's itch.io page

Results

CriteriaRankScore*Raw Score
Cozy Fall Vibes#612.4363.444
Presentation#702.0432.889
Overall#712.0432.889
Fun#731.6502.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice fall vibes! Good painting mechanics and beautiful style with animations! One of the best projects!

Developer

Thanks! Glad you liked it :)

Submitted(+1)

The droplets of paint, and the wind of the grass and trees were really satisfying! Also a unique concept! Nice job!

Developer

Thanks!

Submitted(+1)

I liked painting the trees. It worked really well. Cute game. Nice and cozy. I liked putting the tape in the stereo. The tweets are a nice reward.

The paint buckets were unlocked one at a time, but when I approached them, they're highlighted as though I could pick them up. I thought they were broken at first.

Developer(+1)

Yeah we didn't really have time to polish all the things like that, unfortunately. Thanks for playing!

Host(+1)

I liked it! It was very bittersweet indeed, but still had that nice cozy fall vibes. I actually really liked the painting mechanic of the trees. One thing I'd improve is that I felt it went a bit slow, and maybe it'd have been good to 'complete' a tree automatically after 70/80% of it has been painted, so it's a bit less tedious? I was curious how you did the painting, is it done with a custom shader? It also wasn't clear to me that I had to press escape to get out of the painting screen, I thought that'd happen automatically after completing the tree. The other mechanics also felt smooth, like interacting with things. The bird song was very sweet. Overall very cool little concept and well executed! Thanks for joining the jam!

Developer (1 edit) (+1)

Thanks for help and  feedback! Speaking about how we did the leaf painting: at first we wanted to do it just by painting the sprite, but we couldn't. But we are good at 3d and shaders, so Vertex Color came to our rescue. While painting, we did a Raycast from camera to cursor. If it hits the foliage mesh, it changes the color of the nearest unpainted vertex from black to white, which we used for blending. The rest happened in the shader.