It would be nice to know how much health I had. I don't know if it's me being impatient or if it's the player's speed being high but in the middle of the second level it became a matter of trial and error where I kept running into enemies and dying because I didn't react in time. This happened more times than I'd like to admit before finally closing it in frustration. The setting from the game page is good but I wish it were in game, though I imagine it will be later. Lastly, I found a bug where if I was dying and I slapped escape the menu would show and the screen would continue fading but once I loaded back into the beginning of the level my character couldn't move unless I slapped escape again but once doing that the elevator wouldn't work. This is all fixed by simply hitting "restart" so not a big bug by any means but it might be a problem later.
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Thanks for playing, I know the game didn't turn out great, unfortunately.
As is you can run pretty fast but you're punished for not taking things slow by more easily running into enemies. It shouldn't be too hard other than that, I gave the player what I think is a good amount of health especially in the later levels and kept it hidden hoping to keep things suspenseful, but I get that it's going to just be frustrating for most people.
Thanks again for the feedback.