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I'm probably not the best person to critique this since I do my own visual assets, but I thought it was quite neat. I liked the overall simplicity and range of possible outcomes. I was thinking about coding something like this for a roguelike to create interesting interactions, so it was very cool seeing something based off similar theories.

I only tried the "sprite"-export, since I usually use a *.png sprite sheet for my 2D work, but I was quite pleased that it exported the way I like it.

To answer your overall queries:
I thought that it was simple enough... Maybe labeling the top "body", "item" & "hair" under "presets" or "random" would help the user understand that this is just another way of manipulating the bars for the same variables, but it makes sense pretty quick, if you keep tapping.
I think that both navigating the scrolling through of animations and zooming should also have either a dropdown menu or way for going the opposite direction.

Other than that; I think I'd add a "jump" animation. I think the exported sprite sheets would work great for something like "Pixel Dungeon", but your page seems to suggest platformers, so it seems odd that there isn't a jump animation.

If I was you; I'd also give some sort of copyright license information about the exported data. It seems like a neat tool to at least create some placeholder art, but maybe people might be a bit skiddish to use it if they're not sure about the licensing. I'm assuming it's free, maybe with accreditation, but I actually can't say for sure. I know a lot of game devs avoid things if they don't see the license agreement first.

Best of luck, like I said; it's quite neat. I hope some people use it. I could really see it helping coders trying to get a 2D project started.

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@Laherty, thanks for taking time to reply and testing out my tool for top-down games.

A) My theory is we need more modular top-down tools, since assets are largely endless. Hope you produce your idea too one day. I want to create other themed versions, like Cyberpunk themed, Animal, Robots, etc. 

B) A drop-down menu for animations and zoom, I can definitely test out. I'll have to find a way for it to visually stay cohesive with all buttons.

C) The tool is for top-down games, roguelike games, rpg pixel art retro games, and even dungeon style games. The animations fit top-down perspective right now but I do plan on adding more, if 1.0 gets a lot of engagement.

D) I agree, I'm hopeful just like you! Helping Game Jams get started faster; help devs get easy-edit custom characters; help high-schoolers and adults quick setup characters and NPCs. It's a neat start to help just Get Started, like you said.

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Ah; it totally makes sense for a top down dungeon crawler game, I think I was just confused because I was looking at the background of the app page, where the characters are standing on platforms. (I might be a bit simple :/ )
I also just only noticed that the basic license info is in the "Tool buttons Info Guide".
Very cool little application, I'll definitely keep an eye on it.

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@KA.Laherty, I’ve updated the UI yesterday based on your feedback and reaction of others. Take another look when you can! New animations are on the way next