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(1 edit)

Thank you so much for this system, I think it's brilliant! :D I wondered something; is it possible to have a character's fear be triggered by a state? For example, a character who fears death being afflicted with the spell Doom, (which kills you after X amount of turns)?

Hi! I’m glad you liked it.

I'm not sure I understood the idea fully, but I suppose you can use the conditional switch:

<fear: "type", stateId, switchId(optional)>

By basically adding that to the actors' notes, you’ll make them fear X type of enemy.

It’s just a matter of activating the switch if the user has X status effect applied.

Hope this helps! Cheers